I'm going to try something new to keep myself motivated to write. I've always done what I could to balance out my fun with the things I consider work. And to know me is to know that if it's not fun, it's probably work. It's no real secret that work on Bitter Nights took a massive dive around the time of my vacation back in April. I'm at a loss to explain what happened, but I think it's best summed up as a need to take a break. I'm doing this writing thing while also being a father, working full-time, and going to school full-time. As tough as it may be to say it, the writing really does take a back seat to all of that. Family is obvious, work pays the bills, and school will eventually pay the bills. However, that's not all of the reason why I stopped playing. Because when I check out, I check out. So the rest of the truth in this is that I went on a gaming binge. When I had spare moments, I'd play games. But that, it seems has drawn to a close. At least, I've decided to do something to help me get the best of both worlds.
From now on, I can't play any games until I write at least 1,000 words for the day. Then, I get an hour. For every 500 words beyond that initial 1,000, I get an additional hour. And that's how it's going to work. When I don't have anything to write or edit, I will outline. The gist of it is that I need to put the writing ahead of the gaming. And so far it's working, as this is my 3rd day on this.
However, I think I need something else. I think I need to let you all in on what I'm doing. So at the end of the day, before I go to bed, I'll do a recap of what I've written (without spoilers) and something that happened in whatever game I'm playing. One, it'll put content on this blog, which I will admit has been woefully lacking. Two, it's a way to let you guys in on what I'm writing, a way to keep you informed of my progress. Three, I'm a gamer, so I like crowing about the things I do.
So let's give this a shot and see what happens. At the very least, you'll get a week's worth of something to look at.